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Devlog
JR Weekly Progress Report Devlog 6
March 23, 2026
by
Dhdjsn
Claim: This week I moved [Audio Slide Deck with sample sounds] to the Done column and moved [work on mood board (50 slides total)] to the In-Progress column. Evidence: Attached is the screenshot of th...
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JH Weekly Progress Report Devlog 6
March 23, 2026
by
not.froogs
Claim: This week I worked on and finished [Sprite Dialogue] Finished revamping older sprites Flat colored all the sprites Finished drawing most of the character sprites Evidence: Above are some of the...
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JT Weekly Progress Report Devlog 6
March 22, 2026
by
adadasdb
Claim: This week, I worked on combining the prototypes we has and complete the pause function; I moved [inital merge all grayboxes] and [Create pause menu] to the "Done" colunm. Evidence: This is a vi...
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JG Weekly Progress Report Devlog 6
March 22, 2026
by
dotjng
CLAIM : This week I worked on make character sprites (fighting) , which was put into the "In-Progress" column last week. EVIDENCE : I made a jump, punch idle, and punching animation for the main chara...
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JG Weekly Progress Report Devlog 5
March 16, 2026
by
dotjng
CLAIM : This week I moved make tilemap / overworld to the "To-Do" section and moved make character sprites (fighting) to the "In-Progress" column. EVIDENCE : I found a couple of suitable backgrounds f...
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JR Weekly Progress Report Devlog 5
March 16, 2026
by
Dhdjsn
Claim: This week I worked on [Audio Slide Deck with Sample Sounds] Evidence: Attached are screenshots of the official slide deck that needs to be filled out, and the other image is of the sounds I col...
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JH Weekly Progress Report Devlog 5
March 15, 2026
by
not.froogs
Claim: This week I worked on [sprite dialogue] Started to sketch out the remaining two main characters that are missing sprites rework older sprites Evidence: Above are some of the dialogue sprites th...
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JT Weekly Progress Report Devlog 5
March 14, 2026
by
adadasdb
Claim: This week, I worked on the score screen for the rhythm section, and I moved [Adding point system to playing branch] to the "Done" colunm. Evidence: Video that shows the scoring screen [ Video 1...
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JG Weekly Progress Report Devlog 4
March 09, 2026
by
dotjng
CLAIM: This week I continued working on make tilemap / overworld , which is still in the "In Progress" column. EVIDENCE: Attached images made in IbisPaintX. I used images online as reference, added a...
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JR Weekly Progress Report Devlog 4
March 09, 2026
by
Dhdjsn
Claim: "This week I moved [Write dialogue lines] to the "Done" column. I also moved [Audio Slide Deck with sample sounds] to the "In Progress" column because that's what I'm currently working on. Evid...
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JH Weekly Progress Report Devlog 4
March 08, 2026
by
not.froogs
Claim: This week I continued to work on [Work on Overworld] card Create realistic movement between rooms with spawn points that change where the player spawns into a room depending on the last room th...
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JT Weekly Progress Report Devlog 4
March 08, 2026
by
adadasdb
Claim: This week, I worked on the scoring system and player feedback for the rhythm section as the basic of the point function; and I moved [Adding point system to playing branch] to the "In progress"...
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JR Weekly Progress Report Devlog 3
March 02, 2026
by
Dhdjsn
Claim: This week, I moved "Update GDD (from feedback)" to the "Done" column. I also moved "Work on Lore" to the "In Progress" column because that's what I'm currently working on. Evidence: Attached ar...
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JG Weekly Progress Report Devlog 3
March 02, 2026
by
dotjng
CLAIM: This week I moved make tilemap / overworld to the "In Progress" column and I am currently still working on it. EVIDENCE: Attached image was made in IbisPaintX I created a scene for this specifi...
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JH Weekly Progress Report Devlog 3
March 02, 2026
by
not.froogs
Claim: This week I worked on [Work on overworld], [Sprite Dialogue], and since I had time, I finished [Code Dialogue]. Created multiple rooms that the player can move between Started creating dialogue...
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JT Weekly Progress Report Devlog 3
March 01, 2026
by
adadasdb
Claim: I worked on enemy's attack ai, improving the reusability of the rhythm game section, and add some music and sound effects to it. This week I moved [Finished graybox fighting] and [improve/conne...
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JG Weekly Progress Report Devlog 2
February 09, 2026
by
dotjng
CLAIM: This week I worked on our protagonist's walk cycle animation and began working on the ui concept for the rhythm game aspect of our game. EVIDENCE: The attached image and walk cycle video were b...
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JR Weekly Progress Report Devlog 2
February 09, 2026
by
Dhdjsn
Claim: This week, I worked on both the game lore document and the pause menu for our game. Evidence: The first image attached is a screenshot of a Godot project where I started on a simple, template p...
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JT Weekly Progress Report Devlog 2
February 09, 2026
by
adadasdb
Claim: I worked on the following AI of the enemy in the graybox prototype of fighting section. Evidence: Enemy following the player's position and movement. [Video 1] Reasoning: The enemy detects play...
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JH Weekly Progress Report Devlog 2
February 08, 2026
by
not.froogs
Claim: This week I continued to work on the fighting segment of the gray box prototype of the game. Fixed the Hitbox Adjust Player movement Flipping the Player according to direction. Connecting the a...
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JG Weekly Progress Report Devlog 1
February 02, 2026
by
dotjng
Claim: This week I worked on the moodboard for our game and protagonist character designs. Evidence: see attached images Reasoning: The team needs an organized moodboard to clarify how we want differe...
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JR Weekly Progress Report Devlog 1
February 02, 2026
by
Dhdjsn
Claim: This week, I worked on adding game details to the Game Design Document. Evidence: The attached images show the Game Design Document and information I added to it. Reasoning: My team needed me t...
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JH Weekly Progress Report Devlog 1
February 01, 2026
by
not.froogs
Claim: This week I worked on the gray box for the fighting segments of our game. Basic Movements: Moving back and forth, Jumps HitBoxes: Enemy and Player takes damage when corresponding hurt box touch...
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JT Weekly Progress Report Devlog 1
February 01, 2026
by
adadasdb
Claim: This week, I finished the graybox prototype of the rhythme game section and created a systemistic way to store and load the rhythm chart. Evidences: A game play video that shows the basic mecha...
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