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JG Weekly Progress Report Devlog 2
February 09, 2026
by
dotjng
CLAIM: This week I worked on our protagonist's walk cycle animation and began working on the ui concept for the rhythm game aspect of our game. EVIDENCE: The attached image and walk cycle video were b...
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JR Weekly Progress Report Devlog 2
February 09, 2026
by
Dhdjsn
Claim: This week, I worked on both the game lore document and the pause menu for our game. Evidence: The first image attached is a screenshot of a Godot project where I started on a simple, template p...
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JT Weekly Progress Report Devlog 2
February 09, 2026
by
adadasdb
Claim: I worked on the following AI of the enemy in the graybox prototype of fighting section. Evidence: Enemy following the player's position and movement. [Video 1] Reasoning: The enemy detects play...
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JH Weekly Progress Report Devlog 2
February 08, 2026
by
not.froogs
Claim: This week I continued to work on the fighting segment of the gray box prototype of the game. Fixed the Hitbox Adjust Player movement Flipping the Player according to direction. Connecting the a...
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JG Weekly Progress Report Devlog 1
February 02, 2026
by
dotjng
Claim: This week I worked on the moodboard for our game and protagonist character designs. Evidence: see attached images Reasoning: The team needs an organized moodboard to clarify how we want differe...
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JR Weekly Progress Report Devlog 1
February 02, 2026
by
Dhdjsn
Claim: This week, I worked on adding game details to the Game Design Document. Evidence: The attached images show the Game Design Document and information I added to it. Reasoning: My team needed me t...
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JH Weekly Progress Report Devlog 1
February 01, 2026
by
not.froogs
Claim: This week I worked on the gray box for the fighting segments of our game. Basic Movements: Moving back and forth, Jumps HitBoxes: Enemy and Player takes damage when corresponding hurt box touch...
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JT Weekly Progress Report Devlog 1
February 01, 2026
by
adadasdb
Claim: This week, I finished the graybox prototype of the rhythme game section and created a systemistic way to store and load the rhythm chart. Evidences: A game play video that shows the basic mecha...
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